http://www.railstips.org/blog/archives/2006/11/18/class-and-instance-variables-in-ruby/
http://thoughts.codegram.com/understanding-class-instance-variables-in-ruby/
http://www.devalot.com/articles/2008/09/ruby-singleton
http://rubymonk.com/learning/books/4-ruby-primer-ascent/chapters/45-more-classes/lessons/110-instance-variables
https://ruby-china.org/wiki/coding-style
http://www.alanmacdougall.com/blog/2012/06/08/interactive-debugging-with-pry/
2014年12月6日星期六
2014年12月2日星期二
2014年11月21日星期五
Running median
http://stats.stackexchange.com/questions/7959/algorithm-to-dynamically-monitor-quantiles
http://stats.stackexchange.com/questions/103258/online-estimation-of-quartiles-without-storing-observations
http://en.wikipedia.org/wiki/Reservoir_sampling
https://dcc.ligo.org/T030168/public
http://web.ipac.caltech.edu/staff/fmasci/home/statistics_refs/Remedian.pdf
http://stats.stackexchange.com/questions/346/what-is-a-good-algorithm-for-estimating-the-median-of-a-huge-read-once-data-set
http://stackoverflow.com/questions/1309263/rolling-median-algorithm-in-c
http://stackoverflow.com/questions/10930732/c-efficiently-calculating-a-running-median
http://stats.stackexchange.com/questions/103258/online-estimation-of-quartiles-without-storing-observations
http://en.wikipedia.org/wiki/Reservoir_sampling
https://dcc.ligo.org/T030168/public
http://web.ipac.caltech.edu/staff/fmasci/home/statistics_refs/Remedian.pdf
http://stats.stackexchange.com/questions/346/what-is-a-good-algorithm-for-estimating-the-median-of-a-huge-read-once-data-set
http://stackoverflow.com/questions/1309263/rolling-median-algorithm-in-c
http://stackoverflow.com/questions/10930732/c-efficiently-calculating-a-running-median
2014年11月13日星期四
of the Best Free and Open Source Data Mining
5 of the Best Free and Open Source Data Mining Software | TechSource
Gerald Lushington takes a look at the current status of open source data mining
I’ve recently received some questions about the best open source data mining tools out there. Good excuse to peak my head up out of the sand and see what’s out there!
Let me say up front that I use Weka quite religiously, and I would be quite happy to promote it to anyone as an efficient and reasonably flexible playground for anyone who needs to make sense of a lot of numbers. I do, however, get the sense that it is a bit static in its methodological offerings, and that its graphics are marginal. So what else is available?
The title link to this post is itself a blog post on this very question. The only deficiency that post has is that it is now 2.5 years old, which might be considered somewhat ‘mature’ in the fast paced world of open source development. So it does suggest Weka as one of it’s top five, as well asRapidMiner, which may well be the king of the data mining platforms period (open source or not). I was surprised but pleased to see Knime listed: Knime is much beloved in the chemical informatics community, and is a wonderful tool, but I personally had always thought of it as much more of a data integration platform than as a data mining engine. I guess I need to open my mind a bit wider sometimes. The remaining two codes profiled by Auza, include Orange and JHepWork, neither of which I had heard of, but both described in compelling and attractive terms: Orange as a powerful but user-friendly platform that sounds suitable for beginners, and JHepWork as perhaps the most graphically endowed of the bunch.
New recommendations
What are some up and coming programs that Auza missed, or didn’t include in his top five? Definitely Waffles, which provides a fine general environment within which to carry out a broad range of data analyses. On a somewhat more narrow (but still broadly applicable level) I would definitely suggest ELKIfor its sophisticated techniques for model validation and outlier detection. Finally, for those people with more specialized interests, the MLoss list should be useful — it includes both the general data mining packages as well as a reasonable number that are highly tuned to specific disciplines or types of computation.Finally, I would mention that if any of you have personal favorites that have not been mentioned here and may be of relevance to chemistry or biology, I would greatly appreciate hearing about them!
Posts in Gerald Lushington’s open source software blog represent the honest opinions of an open source software fan who has not been influenced by commercial interests or other inducements.
2014年8月7日星期四
文本自动分类
http://www.nltk.org/book/
http://stevenloria.com/how-to-build-a-text-classification-system-with-python-and-textblob/
http://www.nactem.ac.uk/dtc/DTC-Sasaki.pdf
https://github.com/ztane/python-Levenshtein/
http://stackoverflow.com/questions/682367/good-python-modules-for-fuzzy-string-comparison
http://stevenloria.com/how-to-build-a-text-classification-system-with-python-and-textblob/
http://www.nactem.ac.uk/dtc/DTC-Sasaki.pdf
https://github.com/ztane/python-Levenshtein/
http://stackoverflow.com/questions/682367/good-python-modules-for-fuzzy-string-comparison
2014年7月11日星期五
wireless reference
http://www.wildpackets.com/resources/compendium/wireless_lan/wlan_packets#wp1002033
http://www.revolutionwifi.net/2011/05/wireshark-wlan-traffic-statistics-and.html
http://www.revolutionwifi.net/2011/04/using-wireshark-coloring-rules-to.html
http://www.revolutionwifi.net/2011/05/wireshark-wlan-traffic-statistics-and.html
http://www.revolutionwifi.net/2011/04/using-wireshark-coloring-rules-to.html
2014年5月9日星期五
关于gcc优化
Introduction
What are CFLAGS and CXXFLAGS?
CFLAGS and CXXFLAGS are environment variables that are used to tell the GNU Compiler Collection,
GCC
, what kinds of switches to use when compiling source code. CFLAGS are for code written in C, while CXXFLAGS are for code written in C++.
They can be used to decrease the amount of debug messages for a program, increase error warning levels, and, of course, to optimize the code produced. The GCC manual maintains a complete list of available options and their purposes.
How are they used?
CFLAGS and CXXFLAGS can be used in two ways. First, they can be used per-program with Makefiles generated by automake.
However, this should not be done when installing packages found in the Portage tree. Instead, set your CFLAGS and CXXFLAGS in /etc/portage/make.conf. This way all packages will be compiled using the options you specify.
[Collapse]
CodeCFLAGS in /etc/portage/make.conf
CFLAGS="-march=athlon64 -O2 -pipe" CXXFLAGS="${CFLAGS}"
Important
While it is possible to have multiple lines in USE flags, doing the same in CFLAGS can and will result in problems with programs such as
CMake
. Make sure your CFLAGS declaration is on a single line, with as little whitespace as possible to avoid those issues. See bug #500034 as an example.
As you can see, CXXFLAGS is set to use all the options present in CFLAGS. This is what you'll want almost without fail. You shouldn't ever need to specify additional options in CXXFLAGS.
Misconceptions
While CFLAGS and CXXFLAGS can be very effective means of getting source code to produce smaller and/or faster binaries, they can also impair the function of your code, bloat its size, slow down its execution time, or even cause compilation failures!
CFLAGS are not a magic bullet; they will not automatically make your system run any faster or your binaries to take up less space on disk. Adding more and more flags in an attempt to optimize (or "rice") your system is a sure recipe for failure. There is a point at which you will reach diminishing returns.
Despite the bragging you'll find on the internet, aggressive CFLAGS and CXXFLAGS are far more likely to harm your programs than do them any good. Keep in mind that the reason the flags exist in the first place is because they are designed to be used at specific places for specific purposes. Just because one particular CFLAG is good for one bit of code doesn't mean that it is suited to compiling everything you will ever install on your machine!
Ready?
Now that you're aware of some of the risks involved, let's take a look at some sane, safe optimizations for your computer. These will hold you in good stead and will endear you to developers the next time you report a problem on Bugzilla. (Developers will usually request that you recompile a package with minimal CFLAGS to see if the problem persists. Remember, aggressive flags can ruin code.)
Optimizing
The basics
The goal behind using CFLAGS and CXXFLAGS is to create code tailor-made to your system; it should function perfectly while being lean and fast, if possible. Sometimes these conditions are mutually exclusive, so we'll stick with combinations known to work well. Ideally, they are the best available for any CPU architecture. We'll mention the aggressive flags later so you know what to look out for. We won't discuss every option listed on the
GCC
manual (there are hundreds), but we'll cover the basic, most common flags.
Note
Whenever you're not sure what a flag actually does, refer to the relevant chapter of the GCC manual . If you're still stumped, try Google, or check out the
GCC
mailing lists .-march
The first and most important option is
-march
. This tells the compiler what code it should produce for your processor architecture (or arch); it says that it should produce code for a certain kind of CPU. Different CPUs have different capabilities, support different instruction sets, and have different ways of executing code. The -march
flag will instruct the compiler to produce code specifically for your CPU, with all its capabilities, features, instruction sets, quirks, and so on.
Even though the CHOST variable in /etc/portage/make.conf specifies the general architecture used,
-march
should still be used so that programs can be optimized for your specific processor. x86 and x86-64 CPUs (among others) should make use of the -march
flag.
What kind of CPU do you have? To find out, run the following command:
user $
cat /proc/cpuinfo
To get more details, including march and mtune values, use:
user $
gcc -c -Q -march=native --help=target
Now let's see
-march
in action. This example is for an older Pentium III chip:
Here's another one for a 64-bit AMD CPU:
If you still aren't sure what kind of CPU you have, you may just want to use
-march=native
. When this flag is used, GCC will detect your processor and automatically set appropriate flags for it. However, this should not be used if you intend to compile packages for a different CPU!
So if you're compiling packages on one computer, but intend to run them on a different computer (such as when using a fast computer to build for an older, slower machine), then do notuse
-march=native
. "Native" means that the code produced will run only on that type of CPU. The applications built with -march=native
on an AMD Athlon 64 CPU will not be able to run on an old VIA C3 CPU.
Also available are the
-mtune
and -mcpu
flags. These flags are normally only used when there is no available -march
option; certain processor architectures may require -mtune
or even -mcpu
. Unfortunately, GCC
's behavior isn't very consistent with how each flag behaves from one architecture to the next.
On x86 and x86-64 CPUs,
-march
will generate code specifically for that CPU using all its available instruction sets and the correct ABI; it will have no backwards compatibility for older/different CPUs. If you don't need to execute code on anything other than the system you're running Gentoo on, continue to use -march
. You should only consider using -mtune
when you need to generate code for older CPUs such as i386 and i486. -mtune
produces more generic code than -march
; though it will tune code for a certain CPU, it doesn't take into account available instruction sets and ABI. Don't use -mcpu
on x86 or x86-64 systems, as it is deprecated for those arches.
Only non-x86/x86-64 CPUs (such as Sparc, Alpha, and PowerPC) may require
-mtune
or -mcpu
instead of -march
. On these architectures, -mtune
/ -mcpu
will sometimes behave just like -march
(on x86/x86-64)... but with a different flag name. Again, GCC
's behavior and flag naming just isn't consistent across architectures, so be sure to check the GCC
manualto determine which one you should use for your system.
Note
For more suggested
-march
/ -mtune
/ -mcpu
settings, please read chapter 5 of the appropriate Gentoo Installation Handbook for your arch. Also, read the GCC
manual's list ofarchitecture-specific options, as well as more detailed explanations about the differences between -march
, -mcpu
, and -mtune
.-O
Next up is the
-O
variable. This controls the overall level of optimization. This makes the code compilation take somewhat more time, and can take up much more memory, especially as you increase the level of optimization.
There are seven
-O
settings: -O0
, -O1
, -O2
, -O3
, -Os
, -Og
, and -Ofast
. You should use only one of them in /etc/portage/make.conf.
With the exception of
-O0
, the -O
settings each activate several additional flags, so be sure to read the GCC manual's chapter on optimization options to learn which flags are activated at each -O
level, as well as some explanations as to what they do.
Let's examine each optimization level:
-O0
: This level (that's the letter "O" followed by a zero) turns off optimization entirely and is the default if no-O
level is specified in CFLAGS or CXXFLAGS. This reduces compilation time and can improve debugging info, but some applications will not work properly without optimization enabled. This option is not recommended except for debugging purposes.
-O1
: This is the most basic optimization level. The compiler will try to produce faster, smaller code without taking much compilation time. It's pretty basic, but it should get the job done all the time.
-O2
: A step up from-O1
. This is the recommended level of optimization unless you have special needs.-O2
will activate a few more flags in addition to the ones activated by-O1
. With-O2
, the compiler will attempt to increase code performance without compromising on size, and without taking too much compilation time.
-O3
: This is the highest level of optimization possible. It enables optimizations that are expensive in terms of compile time and memory usage. Compiling with-O3
is not a guaranteed way to improve performance, and in fact in many cases can slow down a system due to larger binaries and increased memory usage.-O3
is also known to break several packages. Therefore, using-O3
is not recommended.
-Os
: This option will optimize your code for size. It activates all-O2
options that don't increase the size of the generated code. It can be useful for machines that have extremely limited disk storage space and/or have CPUs with small cache sizes.
-Og
: In GCC 4.8, a new general optimization level,-Og
, has been introduced. It addresses the need for fast compilation and a superior debugging experience while providing a reasonable level of runtime performance. Overall experience for development should be better than the default optimization level-O0
. Note that-Og
does not imply-g
, it simply disables optimizations that may interfere with debugging.
-Ofast
: New in GCC 4.7, consists of-O3
plus-ffast-math
,-fno-protect-parens
, and-fstack-arrays
. This option breaks strict standards compliance, and is not recommended for use.
As previously mentioned,
-O2
is the recommended optimization level. If package compilation fails and you aren't using -O2
, try rebuilding with that option. As a fallback option, try setting your CFLAGS and CXXFLAGS to a lower optimization level, such as -O1
or even -O0 -g2 -ggdb
(for error reporting and checking for possible problems).-pipe
A common flag is
-pipe
. This flag actually has no effect on the generated code, but it makes the compilation process faster. It tells the compiler to use pipes instead of temporary files during the different stages of compilation, which uses more memory. On systems with low memory, GCC might get killed. In that case, do not use this flag.-fomit-frame-pointer
This is a very common flag designed to reduce generated code size. It is turned on at all levels of
-O
(except -O0
) on architectures where doing so does not interfere with debugging (such as x86-64), but you may need to activate it yourself by adding it to your flags. Though the GCC
manual does not specify all architectures it is turned on by using -O
, you will need to explicitly activate it on x86. However, using this flag will make debugging hard to impossible.
In particular, it makes troubleshooting applications written in Java much harder, though Java is not the only code affected by using this flag. So while the flag can help, it also makes debugging harder; backtraces in particular will be useless. However, if you don't plan to do much software debugging and haven't added any other debugging-related CFLAGS such as
-ggdb
, then you can try using -fomit-frame-pointer
.
Important
Do not combine
-fomit-frame-pointer
with the similar flag -momit-leaf-frame-pointer
. Using the latter flag is discouraged, as -fomit-frame-pointer
already does the job properly. Furthermore, -momit-leaf-frame-pointer
has been shown to negatively impact code performance.-msse, -msse2, -msse3, -mmmx, -m3dnow
These flags enable the SSE, SSE2, SSE3, MMX, and 3DNow! instruction sets for x86 and x86-64 architectures. These are useful primarily in multimedia, gaming, and other floating point-intensive computing tasks, though they also contain several other mathematical enhancements. These instruction sets are found in more modern CPUs.
Important
Be sure to check if your CPU supports these by running
cat /proc/cpuinfo
. The output will include any supported additional instruction sets. Note that pni is just a different name for SSE3.
You normally don't need to add any of these flags to /etc/portage/make.conf as long as you are using the correct
-march
(for example, -march=nocona
implies -msse3
). Some notable exceptions are newer VIA and AMD64 CPUs that support instructions not implied by -march
(such as SSE3). For CPUs like these you'll need to enable additional flags where appropriate after checking the output of cat /proc/cpuinfo
.
Note
You should check the list of x86 and x86-64-specific flags to see which of these instruction sets are activated by the proper CPU type flag. If an instruction is listed, then you don't need to specify it; it will be turned on by using the proper
-march
setting.Optimization FAQs
But I get better performance with -funroll-loops -fomg-optimize!
No, you only think you do because someone has convinced you that more flags are better. Aggressive flags will only hurt your applications when used system-wide. Even the
GCC
manual says that using -funroll-loops
and -funroll-all-loops
makes code larger and run more slowly. Yet for some reason, these two flags, along with -ffast-math
, -fforce-mem
, -fforce-addr
, and similar flags, continue to be very popular among ricers who want the biggest bragging rights.
The truth of the matter is that they are dangerously aggressive flags. Take a good look around the Gentoo Forums and Bugzilla to see what those flags do: nothing good!
You don't need to use those flags globally in CFLAGS or CXXFLAGS. They will only hurt performance. They may make you sound like you have a high-performance system running on the bleeding edge, but they don't do anything but bloat your code and get your bugs marked INVALID or WONTFIX.
You don't need dangerous flags like these. Don't use them. Stick to the basics:
-march
, -O
, and -pipe
.What about -O levels higher than 3?
Some users boast about even better performance obtained by using
-O4
, -O9
, and so on, but the reality is that -O
levels higher than 3 have no effect. The compiler may accept CFLAGS like -O4
, but it actually doesn't do anything with them. It only performs the optimizations for -O3
, nothing more.
Need more proof? Examine the
code
source code:
[Collapse]
Code-O source code
if (optimize >= 3) { flag_inline_functions = 1; flag_unswitch_loops = 1; flag_gcse_after_reload = 1; /* Allow even more virtual operators. */ set_param_value ("max-aliased-vops", 1000); set_param_value ("avg-aliased-vops", 3); }
As you can see, any value higher than 3 is treated as just
-O3
.What about redundant flags?
Oftentimes CFLAGS and CXXFLAGS that are turned on at various
-O
levels are specified redundantly in /etc/portage/make.conf. Sometimes this is done out of ignorance, but it is also done to avoid flag filtering or flag replacing.
Flag filtering/replacing is done in many of the ebuilds in the Portage tree. It is usually done because packages fail to compile at certain
-O
levels, or when the source code is too sensitive for any additional flags to be used. The ebuild will either filter out some or all CFLAGS and CXXFLAGS, or it may replace -O
with a different level.
The Gentoo Developer Manual outlines where and how flag filtering/replacing works.
It's possible to circumvent
-O
filtering by redundantly listing the flags for a certain level, such as -O3
, by doing things like:
However, this is not a smart thing to do. CFLAGS are filtered for a reason! When flags are filtered, it means that it is unsafe to build a package with those flags. Clearly, it is not safe to compile your whole system with
-O3
if some of the flags turned on by that level will cause problems with certain packages. Therefore, you shouldn't try to "outsmart" the developers who maintain those packages. Trust the developers. Flag filtering and replacing is done for your benefit! If an ebuild specifies alternative flags, then don't try to get around it.
You will most likely continue to run into problems when you build a package with unacceptable flags. When you report your troubles on Bugzilla, the flags you use in /etc/portage/make.confwill be readily visible and you will be told to recompile without those flags. Save yourself the trouble of recompiling by not using redundant flags in the first place! Don't just automatically assume that you know better than the developers.
What about LDFLAGS?
The Gentoo developers have already set basic, safe LDFLAGS in the base profiles, so you don't need to change them.
Can I use per-package flags?
Warning
Using per-package flags complicates debugging and support. Make sure you mention in your bug reports if you make use of this feature and what the changes are you made.
Information on how to use per-package environment variables (including CFLAGS) is described in the Gentoo Handbook, "Per-Package Environment Variables".
Resources
The following resources are of some help in further understanding optimization:
- Chapter 5 of the Gentoo Installation Handbooks
man make.conf
- The Gentoo Forums
Acknowledgements
We would like to thank the following authors and editors for their contributions to this guide:
- nightmorph
2014年2月20日星期四
restructured Text
http://forrestyu.net/art/math-in-restructuredtext/
https://github.com/mcepl/reStPlugin
https://github.com/mcepl/reStPlugin
2014年2月7日星期五
Arduino - ButtonStateChange加入debounce
Arduino - ButtonStateChange
/*
State change detection (edge detection)
Often, you don't need to know the state of a digital input all the time,
but you just need to know when the input changes from one state to another.
For example, you want to know when a button goes from OFF to ON. This is called
state change detection, or edge detection.
This example shows how to detect when a button or button changes from off to on
and on to off.
The circuit:
* pushbutton attached to pin 2 from +5V
* 10K resistor attached to pin 2 from ground
* LED attached from pin 13 to ground (or use the built-in LED on
most Arduino boards)
created 27 Sep 2005
modified 30 Aug 2011
by Tom Igoe
This example code is in the public domain.
http://arduino.cc/en/Tutorial/ButtonStateChange
*/
// this constant won't change:
const int buttonPin = 2; // the pin that the pushbutton is attached to
const int ledPin = 13; // the pin that the LED is attached to
// Variables will change:
int buttonPushCounter = 0; // counter for the number of button presses
int buttonState = 0; // current state of the button
int lastButtonState = 0; // previous state of the button
// the following variables are long's because the time, measured in miliseconds,
// will quickly become a bigger number than can be stored in an int.
long lastDebounceTime = 0; // the last time the output pin was toggled
long debounceDelay = 50; // the debounce time; increase if the output flickers
void setup() {
// initialize the button pin as a input:
pinMode(buttonPin, INPUT);
// initialize the LED as an output:
pinMode(ledPin, OUTPUT);
// initialize serial communication:
Serial.begin(9600);
}
void loop() {
// read the pushbutton input pin:
int reading = digitalRead(buttonPin);
// compare the buttonState to its previous state
if (reading != lastButtonState) {
// reset the debouncing timer
//Serial.println("state changed");
lastDebounceTime = millis();
}
if( (millis() - lastDebounceTime) > debounceDelay ) {
if (buttonState != reading) {
buttonState = reading;
// if the state has changed, increment the counter
if (buttonState == HIGH) {
// if the current state is HIGH then the button
// wend from off to on:
buttonPushCounter++;
Serial.println("on");
Serial.print("number of button pushes: ");
Serial.println(buttonPushCounter);
//Serial.println((millis() - lastDebounceTime));
}
else {
// if the current state is LOW then the button
// wend from on to off:
Serial.println("off");
}
}
}
// save the current state as the last state,
//for next time through the loop
lastButtonState = reading;
// turns on the LED every four button pushes by
// checking the modulo of the button push counter.
// the modulo function gives you the remainder of
// the division of two numbers:
if (buttonPushCounter % 4 == 0) {
digitalWrite(ledPin, HIGH);
} else {
digitalWrite(ledPin, LOW);
}
}
/*
State change detection (edge detection)
Often, you don't need to know the state of a digital input all the time,
but you just need to know when the input changes from one state to another.
For example, you want to know when a button goes from OFF to ON. This is called
state change detection, or edge detection.
This example shows how to detect when a button or button changes from off to on
and on to off.
The circuit:
* pushbutton attached to pin 2 from +5V
* 10K resistor attached to pin 2 from ground
* LED attached from pin 13 to ground (or use the built-in LED on
most Arduino boards)
created 27 Sep 2005
modified 30 Aug 2011
by Tom Igoe
This example code is in the public domain.
http://arduino.cc/en/Tutorial/ButtonStateChange
*/
// this constant won't change:
const int buttonPin = 2; // the pin that the pushbutton is attached to
const int ledPin = 13; // the pin that the LED is attached to
// Variables will change:
int buttonPushCounter = 0; // counter for the number of button presses
int buttonState = 0; // current state of the button
int lastButtonState = 0; // previous state of the button
// the following variables are long's because the time, measured in miliseconds,
// will quickly become a bigger number than can be stored in an int.
long lastDebounceTime = 0; // the last time the output pin was toggled
long debounceDelay = 50; // the debounce time; increase if the output flickers
void setup() {
// initialize the button pin as a input:
pinMode(buttonPin, INPUT);
// initialize the LED as an output:
pinMode(ledPin, OUTPUT);
// initialize serial communication:
Serial.begin(9600);
}
void loop() {
// read the pushbutton input pin:
int reading = digitalRead(buttonPin);
// compare the buttonState to its previous state
if (reading != lastButtonState) {
// reset the debouncing timer
//Serial.println("state changed");
lastDebounceTime = millis();
}
if( (millis() - lastDebounceTime) > debounceDelay ) {
if (buttonState != reading) {
buttonState = reading;
// if the state has changed, increment the counter
if (buttonState == HIGH) {
// if the current state is HIGH then the button
// wend from off to on:
buttonPushCounter++;
Serial.println("on");
Serial.print("number of button pushes: ");
Serial.println(buttonPushCounter);
//Serial.println((millis() - lastDebounceTime));
}
else {
// if the current state is LOW then the button
// wend from on to off:
Serial.println("off");
}
}
}
// save the current state as the last state,
//for next time through the loop
lastButtonState = reading;
// turns on the LED every four button pushes by
// checking the modulo of the button push counter.
// the modulo function gives you the remainder of
// the division of two numbers:
if (buttonPushCounter % 4 == 0) {
digitalWrite(ledPin, HIGH);
} else {
digitalWrite(ledPin, LOW);
}
}
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